#ifndef BULLET_H
#define BULLET_H

#include <allegro.h>
#include "actor.h"
#include "controllableActor.h"

class Bullet : public Actor{
    public:
        Bullet(Game *g, ControllableActor *owner_p);
        void move();
        void hit(Actor *a, int damage);

    protected:
        void reinit();
        int vy;
        int alive;
        ControllableActor *owner;
};

#endif // BULLET_H
